Tom Clancy’s Ghost Recon Breakpoint with Tobii Eye Tracking

Tom Clancy’s Ghost Recon Breakpoint with Tobii Eye Tracking

Tom Clancy’s Ghost Recon Breakpoint builds on the tension, lore and looming threat posed by Sentinel to offer a more intense third-person tactical shooter experience to the elite operatives.

With the core of the action transitioning to the island of Auroa, fast and fluid maneuvers come to the fore. Which is where we come in and are delighted to announce that we have once again partnered with Ubisoft to integrate exclusive eye tracking features in Tom Clancy’s Ghost Recon: Breakpoint. The features elevate playing as an expert military Ghost with the assistance and reactivity of your eyes.

By trusting your senses and using Tobii’s Mark at Gaze feature, players can pinpoint key enemy targets as well as take in the scenic but treacherous surroundings. Popular immersive features like Extended View and Clean UI also let you make the most out of the action-packed environment by giving you a better view of your surroundings.

See our video with the Eye Tracking features here:


Eye tracking features in Tom Clancy’s Ghost Recon: Breakpoint:

Mark at Gaze

Mark your enemies automatically when they come into view, even when using your binoculars.

Extended View — Eye & Head Tracking

Head tracking together with eye tracking directs the game camera according to where you look.

Aim at Gaze

With the aid of your eyes, enter aim mode dependent on where you look rather than screen center. Helpful for speedy enemy takedowns.

Warp at Gaze

In the settings menu, use your eyes to warp the cursor to where you’re looking.

Select at Gaze

Swiftly switch between items in the rapid access menu using just your eyes.

Get your Tobii Eye Tracker 4C with a free copy of Tom Clancy’s Ghost Recon Breakpoing by clicking below:


Join us on Discord

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Martin Lindgren

Written by

Martin Lindgren

Hi, I am the director of Tobii Gaming, which means I am responsible for making sure that our peripherals continue to be aligned with the needs of the gaming community, and that our gaming offering continues to expand for both PC and VR. I have been a gamer for as long as I can remember, and I think I am extremely fortunate to work in the industry I grew up to love.