GDC 2017 — We are extending into VR.

GDC 2017 — We are extending into VR.
 Our mysterious image about VR + Eye Tracking…

Tomorrow, on the 1st of March, we will be a part of #GDC17 in San Francisco again!

It is our 5th consecutive year as an exhibitor and the purpose of our participation at GDC is two-fold.

First, to continue our multimillion dollar program and commitment to the game development industry, supporting the process of implementing eye tracking in games.

This will be our 4th year running this program, and in this time, we have integrated several interesting AAA game titles with our favorite devs at Ubisoft, Square Enix and Avalanche Studios.

The progress has been an incredibly exciting journey for us in driving PC gaming with eye tracking. You can view our full list of eye tracking enabled games here or here.

Secondly, we are extending this program to also include VR…


Our very own cool tobii dude using a VR headset with foveated rendering / eye tracking.

The setup of the developer program is not too different for VR devs as it is for PC gaming and we have a basic package that consists of:

  • Dev kit solutions
  • Development support
  • Purchasing and distributing copies of the game through our partners (Ubisoft, Square Enix)
  • Access to hardware vendors in co-marketing activities (We partner with Alienware, Acer Predator, MSI Gaming)

We have a very limited access to a number of dev kits this time around, but we will have even more details regarding this later in the year.

(Drop by and have a chat with us at GDC17 Booth #2110, South Hall).

If you are looking to develop for PC games, you can access and download our SDKs directly here.

Demos.

We will have multiple different demos for various user experiences at GDC 17, created by implementing eye tracking in VR. Here’s a list of some of the VR demos to expect.

Pick up at gaze:

Gaze assisted collection — look at an object, press a button, and simply pick it up.

Throw at gaze:

Gaze assisted throwing — hit the object you are looking at in a way that feels more like throwing in real life.

Fire at gaze:

Bullets curve into the target you are looking at. (Reference to the film Fifth Element)

Select at gaze:

Look at an object and manipulate it with the hand controllers in a natural way.

Teleport at gaze:

Look somewhere, and press a button to simply teleport there….

Update: GDC 2017 Keynote Video

 

Stay tuned for more on VR…. we are just scratching the surface of the fun stuff to come.


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Tobii Gaming

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Tobii Gaming

Hi, we are a bunch of developers, QA Engineers, customer support, product managers, and more (mostly gamers) aiming to combine the wonder, competitiveness, and creativity of gaming with the technology of eye tracking. Over the past decade, we have built eye trackers to revolutionize the way we play, creating a vital tool for competitive gaming, and empowering a new generation of content creators, as well as their followers. We love to game, we love eye tracking.