Eyes on GDC 2022

Eyes on GDC 2022

Like many of you, I've been longing for physical events to start up again. And what better conference to get the ball rolling with than GDC 2022.

Some of my colleagues are going to be there, and they can't wait to see you

We’re sending a team of eight passionate people who who together have broad expertise within the games and XR industries, ranging from product management, game design, business development, publishing, game marketing, community management, esports, and broadcasting. And they’re all eager to meet and talk to industry peers.

Pontus Siggelin

Pontus will help you become a part of the growing eye and head tracking community that already includes early adopters and enthusiastic gamers. In his role as business development manager, Pontus will introduce you to the core concepts and design features that head and eye tracking bring to the market today.

Pontus is an avid gamer and is always on the lookout for the next thing together with our studio partners around the world. https://www.linkedin.com/in/pontus-siggelin-60974219/

Thomas Papa

As part of Tobii's PC-gaming team, Thomas focuses on driving esports, streaming, and content creation with eye tracking. He’s been in the games industry since 2007. Reach out if you want to know how to use eye and head tracking to make your game immersive, how we can grow your player base, or if you simply want to talk shop. https://www.linkedin.com/in/thomaspapa/

Sigrid Zeuthen

Sigrid partners up with the studios that implement Tobii eye and head tracking in their games. She helps our partners enhance their marketing key beats, create dedicated campaigns and community events for their games, and ensures that the Tobii community gets hyped about new and current titles enabled with eye and head tracking. She has been a part of the games industry since 2003 and in her spare time, she runs the indie game studio Unleash the Giraffe. https://www.linkedin.com/in/sigridzeuthen/

Johan Hellqvist 

Johan H. is the head of XR at Tobii. He focuses on solving the challenges the XR manufacturers face as the market shifts and evolves and shaping our development to adapt to the tough demands of consumer electronics. He believes eye tracking's fundamental role in the metaverse and is eager to learn first-hand feedback from the developer community. Reach out to Johan to try our demos, get brain dump or bounce ideas with him. https://www.linkedin.com/in/johanhellqvist/ 

Johan Bouvin 

Johan B. is the director of product for XR software and ecosystem. He works with developers globally to understand how their eye-tracking needs are evolving, ensuring that we continue to develop our SDKs, developer tools, and XR platform to align with the rapidly expanding needs of the industry. Reach out to him if you are interested in trying out some awesome eye-tracking demos that enhance the presence of gamers and showcase the innovative gameplay in the XR environment. https://www.linkedin.com/in/johanbouvin/  

Jeffrey Beavers 

Jeff is the sales and business development director for XR. He works directly with XR manufacturers to bring the latest and greatest eye-tracking technology into their next-gen devices. As a veteran of various motion capture technologies in the past 17 years, Jeff has profound knowledge and hands-on experience in many areas like animation, virtual production, human movement research, and robotics control. Talk to Jeff and get inspired in how eye tracking helps game development through innovative XR headsets. https://www.linkedin.com/in/jeff-beavers-97b0315/  

Doug Eggert 

Doug is a director of XR product management working directly with XR headset manufacturers, to integrate Tobii's eye tracking technology into their hardware. He is passionate about introducing eye tracking for effortless interaction and immersion as well as enabling more capable devices with solutions such as foveated rendering and analytics. Doug is excited to meet up with you to discuss how eye tracking enhances XR hardware and ultimately benefits game development and content creation. He will be available with a Tobii-enabled headset from one of our OEM partners and a few demos to showcase the benefits of Tobii's eye tracking in VR. https://www.linkedin.com/in/doug-eggert-817911145/

Ajinkya Waghulde 

AJ is the senior application engineering manager working with the business development team on XR. He sets the development path for XR gaming and non-gaming applications. An avid gamer who has been involved in VR since 2012, AJ believes in eye tracking's value in gaming and is passionate about providing critical solutions on next-gen XR devices. Talk to AJ if you are exploring innovations for your games in XR.  https://www.linkedin.com/in/ajinkyawaghulde/  

How can we help you provide immersion to your players?

Tobii's head and eye tracking is already implemented in more than 160 games including Star Citizen, Microsoft Flight Simulator, Euro Truck Simulator 2, Farming Simulator 2022, Far Cry 6, and a range of other incredible games. The eye tracking technology has also been integrated in multiple XR headsets available in the market.

At GDC 2022, we’re looking to talk to more studios and XR OEMs interested in partnering up to create incredible immersive player experiences with the help of eye and head tracking.

Is that you?

Reach us here to book a meeting:

Connect with Pontus Siggelin

Book a meeting with Thomas Papa

Connect with Sigrid Zeuthen

Book a meeting and demo with Johan Hellqvist 

Book a meeting and demo with Johan Bouvin 

Book a meeting and demo with Jeffrey Beavers 

Book a meeting and demo with Doug Eggert 

Book a meeting and demo with Ajinkya Waghulde 

Jonas Eriksson

Written by

Jonas Eriksson

Hi, I am the Senior Community Manager at Tobii Gaming.
I work with our Social Media, Influencers, and our awesome Community to bring eye tracking to the gaming world. I'm a big gamer myself and love technology!