You Streamed — We Clipped (Part 2)

You Streamed — We Clipped (Part 2)

Interview with streamers RodamusZero, Minkr and FitnessWiberg.

We interviewed another round of the top 10 most active streamers that took part in our Tom Clancy’s The Division® 2 Open Beta streaming challenge. Some of the most active streamers using the Tobii Ghost Twitch extension were featured in our promotional video:

Originally by Marcus Hoy


We had a chat with 3 featured participants to learn more about who they are, what they think about the eye tracking features in the game and why they use it in their streams.

Here’s a bit more about them:

rodamus-zero-tobii-ghostRodamusZero: “Rod”, for short, (although “Sean” works too) became a streamer to show techniques and strategies in gaming to assist his friends. Rod began taking streaming more seriously in 2017, aiming to improve his channel and become a variety streamer. In the last 2 years Rod has been spreading help and positivity with each broadcast and building up a small community of like-minded, encouraging and engaging people.

Rod was intrigued by eye tracking technology when he first learned about it and the Tobii Eye Tracker 4C is now an active component of his streams.

minkr-tobii-ghostMinkrBack in 2007, Minkr started streaming as a way of recording and sharing gameplay with friends and later moved onto in 2014. Having dabbled in various categories, Minkr decided to stick with platformers, puzzlers, and J-RPGs. His main goal is to share his gaming experience with others putting an emphasis on high-quality streams using innovative technologies. Minkr had seen a few streams where the eye tracking was being used thought it might be a nice addition to his broadcasts as well.

fitness-wiberg-tobii-ghostFitnessWiberg: Also know as Fredrik, FitnessWiberg started streaming a short while after he started his first youtube channel, aiming to create more direct contact with those who tuned into his gameplay videos. One of the biggest goals with his channel was to make a living while spreading the joy of gaming, socializing and meeting people when he attends events, as well as working with companies at events.

Q: What do you think about the eye tracking features in Tom Clancy’s The Division 2?

RodamusZero: Playing the open beta of The Division 2 with eye tracking has been an amazing experience. The technology changes how you play the game in such a way that it becomes second nature.

I really enjoy Cover at Gaze as it provides a way to move between cover pieces without having to move the screen (Extended View REALLY helps out in finding cover out of view) and while keeping the enemies in sight or in peripheral vision.

Taking cover in Division 2 is important. I can’t stress that enough. Being able to throw grenades or other deployables using Throw at Gaze is a fantastic way of getting the upper hand on the enemies while remaining protected. Looking around with Extended View along with Clean UI when you’re on rooftops is a very immersive experience.

Minkr: During the Division 2 open beta, I was highly impressed with the game and eye tracker integration. I had seen this in a few other games such as Hitman and Arma 3, but found the integration to be well suited for Division 2. My favorite feature was Cover at Gaze, being able to look at a piece of cover that I wanted to move to without having to move the camera made the experience feel more organic. The other features were quite nice as well.

FitnessWiberg: Eye tracking has worked really well in The Division 2. I use it for my movement when I am in cover, so when I move cover to cover I use the tracker to look at where I want to go while I am in a fight to confuse the enemy and get an advantage.

Q: How do you feel eye tracking benefits your stream?

RodamusZero: Since I started using the eye tracker, more and more people have asked “What is that bubble/circle bouncing about on the screen?”, and more and more people have gotten on board with its features and integrations.

The times where it’s been most useful is while watching a vista with full action going on. The overlay lets me show the audience that I’m scanning the horizon, looking from window to window for signs of enemy presence. It’s incredible to witness the frantic eye movements happening on such a still image, trying to look for a hidden sniper for instance.

Minkr: I feel eye tracking benefits my stream with platformers as it really helps the viewer see what’s going through my head as I visually map my routes or search for hidden paths. With puzzle games, it helps them see what I’m looking at or where I’m focused. I feel this helps keep the viewer engaged with me and the game. I really like that Tobii Ghost Twitch Extension lets viewers control the look and feel of the eye tracking overlay and that those who don’t want to see it can disable it.

FitnessWiberg: The eye tracker gives my audience the opportunity to get more involved with me and my streams. Viewers are always asking me what that round thing is on my stream, and I explain to them what it is, what it does and why I have it. The eye tracker gives my viewers an insight into how I play, how I think when I am playing games like CS:GO and how I put together my strategies regarding movement in a gunfight like in The Division 2 - being able to learn from it, both how to do certain things and or how not to.

Q: Any final thoughts?

RodamusZero: You’ve recently added the ability to see LIVE streamers that are using the Tobii Ghost Twitch Extension on the Tobii Gaming website, which is amazing! It's great to see myself with so many other streamers that use eye tracking (and it’s a great way to network further!)

There is a whole craze going on that allows for more viewer interaction with streams, like voting on events happening in a game, or having viewers cheer for something to happen on stream, like a scare alert. This interactivity could focus on the viewers using the Ghost features to give feedback to the streamer (like temporary shadow view… or total blindness?).

Something with consoles would be great to see, as a variety console streamer too, there are plenty of games that are also on PC that have integration features, it would be nice if console integrations would also be possible in the future.

Minkr: I really liked what Tobii did for the Division 2 open beta and would like to see more events like this and possibly to expand outside of the MOBA and Shooter categories.

FitnessWiberg: When it comes to activities, I’d like to see you at more events using the eye tracker in demonstrations and talking about the eye tracker. I’d also like to participate in those events, like I did in Dreamhack Winter 2018, when I first got to use the eye tracker at the stream studio there.

Having the opportunity to get involved in betas like The Division 2 is a great thing and that is something I wish to get the chance of doing again.

Here’s to yet another great insight into how our community feels about eye tracking, both in games like The Division 2 and as a way to give streams a little extra interactivity. We have our final post coming up, where we will be getting to know Qu4ckth3duck, Sentar and Strich Code.

Tom Clancy’s The Division 2 released March 15, 2019 and is available with eye tracking. Find out more about the features in the game and the Tobii Ghost Twitch extension in the links below: 👇


Jonas Eriksson

Written by

Jonas Eriksson

Hi, I am the Community Manager at Tobii Gaming.
I work with our Social Media, Influencers, and our awesome Community to bring eye tracking to the gaming world. I'm a big gamer myself and love technology!