You Streamed — We Clipped (Final)

You Streamed — We Clipped (Final)

Time for the last round of interviews with the top 10 participants in our streaming challenge for Tom Clancy’s The Division® 2 Open Beta! Check out some of the most active streamers to use the Tobii Ghost Twitch extension in our promotional video below:

Originally by Marcus Hoy


We’ve been talking to the final batch of people to learn more about who they are, what they think about eye tracking features in the game and why they have adopted it in their streams.

Here’s a bit more about them:

Qu4ckth3duck: Streams for fun; mostly to capture gameplay and conversations with his friends while they’re playing. As some of Qu4ck’s games were supported by Tobii, he got interested to see what it would add to his gaming experience and so decided to pick an eye tracker up.

Strichcode: Timo is a casual streamer. His nickname means “barcode” in German, and the inspiration for it came from the barcode on the backside of the game Half-Life. Most of the time when he streams, Strich aims to give certain games a better chance of getting attention — as with games that are very well done but go unnoticed for getting released on the same date as big blockbuster titles, for instance. Strich is often quite busy with work and has no major goals for his stream, just enjoying being able to show people games that he really likes to play when he can.

Interested to improve his capabilities and being very interested in new kinds of input devices for games, he decided to pick up a Tobii Eye Tracker. He saw it as an opportunity to visualize what his eyes were doing and use that to analyze and improve his skills.

Sentar: Sentar (aka Alexander, or just Alex) hails from the far east of Russia in the beautiful mountain and seaside city of Vladivostok. He has been playing computer games for more than 25 years, having played on a host of computers and consoles since starting with the Nintendo “Dendy” in the 90s. In ’98 he upgraded to PC and got to try some of his first and most loved PC games, such Vangers and Carmageddon. (He recommends everyone gives Vangers a go.)

In 2016 he revisited the Elite world with Elite: Dangerous and was desperate to add more immersion to the game, looking into TrackIR and dreaming of owning an Oculus Rift until he stumbled upon the Tobii Eye Tracker 4C. Since then, he has played a plethora of other eye tracking supported games like Deus Ex, SOMA, Ghost Recon Wildlands, Assassin’s Creed and many more.

Sentar’s interest in watching videos on YouTube and streamers on Twitch grew in 2017, and he ended up as a guest on popular Russian stream Igromania. This led Sentar to want to do his own streams, but he felt he needed something a little extra special about his channel — which, you guessed it, was a Tobii Eye Tracker 4C!

Q. What do you think about the Eye Tracking features in Tom Clancy’s The Division 2?

Qu4ckth3Duck: I played TD2 with the eye tracking features, but personally I only really found the Clean UI feature to be of interest to me. Mark at Gaze was also okay, but I found I preferred playing the game with the eye tracking features off rather than on. There may be a learning curve in getting used to the way the features work, but it's not the kind of experience I'm looking for when I play.

Strichcode: “Cover at Gaze” and “Throw at Gaze” are amazing! You will always perform the cover-to-cover move you want to do and you still can fire on targets as you don’t have to move your crosshair into the direction you want the cover-to-cover move to be done. And you will do this intuitively! The same is with “Throw at Gaze”. You are able to throw something right away in the right direction! After some hours, I wanted to see what it was like without these features and I was like: what?! That’s complicated! With the features turned off, it felt like something was missing. The visualization of enemies! Damn… that was “Mark at Gaze”. Just by looking at the enemies, you mark them… and who doesn’t look at enemies?

“Extended View” is also very nice and I like“Clean UI” and how everything is shown if you need the information and hidden when you’re not looking for it.

Sentar: Eye tracking features in TC’s The Division 2 are very similar to features in TC’s GR Wildlands. I like such features as “Interaction at Gaze”, “Clean UI” and “Cover at Gaze”. The last one is a must-have for me. “Throw at Gaze”, “Skill at Gaze” and “Aim at Gaze” are good features, but they require a lot of control on my eyes from me, so I prefer not to use them.

As I mentioned a lot in Tobii’s Discord, “Extended View” works much better in 1st player shooters, than in 3rd person. In Wildlands, “Extended View” was an interesting feature, but because of 3rd person camera, it caused a few glitches (looking out of the underground, when crosshair pointed up to the skies).

Q. How do you feel eye tracking benefits your Stream?

Qu4ckth3Duck: I’ve had a few people ask “what the hell?” and “why are you using eye tracking?”. It’s a good conversation piece and allows viewers to see what I’m focused on (where I’m running through an area and scanning for enemy players/NPCs); some said it was distracting them. It’s beneficial that it can be disabled by the viewer if they do not want to see that information.

Strichcode: It is really nice to show the audience what just happened. Many actions in games are done due to visual input you had in just a few milliseconds. Recognizing enemies, shadows, grenades, and movement behind bushes. Enabling the audience to see what the streamer perceived for just a very short time and doing something as a consequence of perception: amazing. From the perspective of someone watching your stream, she/he is enabled to understand deeper tactics, how important map overview is (“the tiny circle always flicks onto the minimap for a second”), having shadows turned on, recognizing gunfire directions, etc.

In my opinion, the Twitch extension is a very good start! Allowing the viewers to turn it on or off. Sadly if you are re-watching past streams you won’t be able to see the eye tracking. This is a feature which is really important. As far as I know, many big streamers are editing past streams to take out highlights, etc.

Having this in mind, I think a very cool feature for a stream would be to do a ping on the circle like highlighting the circle for a short period to show off something important you noticed! Same for viewers taking a clip of the streamer. When they edit the clip do a ping on the circle.

Sentar: As mentioned before, the Tobii Eye Tracker 4C is a core feature of my streaming channel. I don’t think I would start streaming without it. I like to show people how I play games, to show where I’m looking. It is also interesting to watch recordings of my streams later. It’s really interesting for me to watch where I looked when playing the game.

Regarding the Twitch extension, I like that it allows viewers to customize my gaze “cloud” and even turn it off if someone doesn’t like to see it. But on the other side, it doesn’t affect the videos themselves, so no one can see gaze “cloud” on stream recordings and that’s something I would like to see worked on if possible.

Q. Any additional thoughts or other activities with streaming you would like to see from us in the future?

Qu4ckth3Duck: I kinda wish eye tracking statistics were saved so that I could review it later or a Twitch module (or static image) that would show historical eye heat map data.

Strichcode: I really would like to have an option the while calibrating to adjust it manually afterward. My circle is always a tiny bit too high. So being able to adjust the calibration by an offset on the x and y-axis would be awesome!

I really hope that eye tracking will become more and more a standard input device for games. Keep up the good work!

Sentar: First of all, I’d like Tobii to be a bit more active in suggesting eye tracking support to game developers in their games. I think that it’s more effective to contact officially between companies than trying to shout to the developer from the bottom of the food chain.

I think that more games supporting eye tracking would benefit both Tobii and games developers because this promotion works both ways.

Also, I’d like to be able to download some kind of “Tobii Streamer Set” from the official site, which could contain some resources for making banners, alerts, etc. I liked The Division 2 streaming contest a lot. It was very interesting. I hope there will be more of these later. Even if there are no valuable rewards like a game itself, or any for that matter. I will take part in it.

A huge thanks to all the streamers that took part in this week's blog and previous ones! We always say it, but we love to hear the communities thoughts and feedback on eye tracking in games and how it can be used for streaming.

This concludes our mini-series following up with those that took part in our “You Stream — We Clip” challenge for The Division 2 open beta. If you missed any of the posts, you can find them here:

Alternatively, you can go straight to their channel and show them all some love:

Tom Clancy’s The Division 2 released March 15, 2019 and is available with eye tracking. Find out more about the features in the game and the Tobii Ghost Twitch extension in the links below: 👇


Jonas Eriksson

Written by

Jonas Eriksson

Hi, I am the Community Manager at Tobii Gaming.
I work with our Social Media, Influencers, and our awesome Community to bring eye tracking to the gaming world. I'm a big gamer myself and love technology!