The top three components and functions that will drive XR adoption are 1) headset comfort and usability, 2) field of view, and 3) eye ...
Hi, I am the director of product management — XR OEM at Tobii, which means I get to work directly with headset manufacturers, helping them to integrate eye tracking into their hardware. My focus is the introduction of eye tracking for effortless interaction and immersion in virtual and mixed reality as well as enabling more capable devices with solutions such as foveated rendering and analytics. Personally, I am excited about the future of spatial computing, which helps me greatly in my role because I am passionate about working closely with our customers and engineering teams to drive the widespread adoption of eye tracking in XR.
More from Doug Eggert
The success of XR relies on cross-domain collaboration because it ensures that essential facilitating technologies such as eye-tracking.