Demystifying eye tracking for XR — the importance of being universal
Andreas Klingström shows that creating a basic eye tracking system is easy, but creating one that works for everyone everywhere takes time ...
Hi, I am Head of XR technology at Tobii, which means I get to figure out how we should develop our solutions so that they meet the ever-evolving needs of OEMs and ISVs in VR and AR. It’s my responsibility to ensure that our hardware adapts to the shifts in VR and AR and that our middleware solutions help ISVs to deliver the applications that touch people’s lives.
More from Andreas Klingström
Andreas Klingström shows that creating a basic eye tracking system is easy, but creating one that works for everyone everywhere takes time ...